Volume 6 No. 1
Zdenko Mago
Cinematography May Have Finally Found a Recipe for Games 2
Game studies:
Dimitrios Charitos, Eleni Timplalexi
Tracing the Impact of the Digital Virtual Ludic on Immersive Theatre: A Case of Theatre Gamification 4-27
Radoslav Baltezarević, Vesna Baltezarević, Ivana Baltezarević
The Role of Digital Marketing in the Esports Industry 28-45
Juraj Kovalčík, Magdaléna Švecová, Michal Kabát
Viability of Using Digital Games for Improving Team Cohesion: A Systematic Review of the Literature 46-65
Dave Hawey
Gaining New Insights into Professional Knowledge in Digital Game Art by Taking a Design Perspective 66-82
Marián Kabát
Factors Influencing the Quality of Digital Game Localization 84-94
Zuzana Kvetanová
Application of Roger Caillois’ Typology in the Strategy Game Genre: A Case Study of Sudden Strike 4 96-110
Interview:
Victor Monnin
Reviews:
Miroslav Macák
Soul Hackers 2 118-120
Lucia Škripcová
Hogwarts Legacy 121-123
Zdenko Mago
The Last of Us (TV Series) 124-127
Add-ons:
Vajk Pomichal
Choosing the Right Tool: Board and Digital Games in Education 128-131
Volume 6 No. 2
Zdenko Mago
The New Dimension Between Digital games and AI: From Behavioural Challenges of NPCs to Generative Realms 2
Game studies:
Esteban Vera
Oleg Dietkow
Gamer Identity: How Playing and Gaming Determines How Those Engaged in Gaming See Themselves 20-40
Naz Almaç
Effect of Audio-Visual Appeal on Game Enjoyment: Sample from Turkey 42-61
Emmanoel Ferreira
Agency, Appropriation, Politics: Three Epistemological Keys Towards an Aesthetics of Play 62-78
Mária Koscelníková
Invisibility of Game Localizers and the Status of Localization in Slovakia 80-91
Anna Hurajová, Alexej Slezák, Vladimíra Hladíková
Women in the World of Digital Games: The Case of Slovakia 92-115
Interview:
Salomé Honório
Shifting Sensibilities, and the Uses of Dissonance
Interview with Melos HAN-TANI and Marina KITTAKA 116-125
Reviews:
Juraj Kovalčík
The Rules We Break: Lessons in Play, Thinking, and Design 126-128
Mária Dolniaková
Cyberpunk 2077: Phantom Liberty 129-131
Michal Kabát
Videogames and Agency 132-134
Add-ons:
Matthew Kelly
Playing with Our Values: Using Digital Games to Undertake Ethical Examinations in the Classroom 136-139