Volume 4 No. 1
“Great stories happen to those who can tell them.” – Ira Glass, American radio journalist
Game studies:
Bruno Dupont, Steven MallietContextualizing Dark Patterns with the Ludeme Theory: A New Path for Digital Game Literacy?
Jan MiškovMotivation with Game Elements in Education Mediated by E-Learning Resources
Andrée Burlamaqui Ferreira, Rafael Marques de AlbuquerqueGood Practices for Indie and Solo Game Developers: A Survey Based on Online Videos
Haider Akmal, Paul CoultonMore-than-Human Game Design: Playing in the Internet of Things
Mateo Terrasa-TorresDifficulty as Aesthetic: An Investigation of the Expressiveness of Challenge in Digital Games
Martin Engler, Andrej TrnkaConcept Art: The Essential Part of Visual Pre-production in the Entertainment Industry
Interview:
Miroslav MacákPreserving Japan: Saving Digital Games for Future Generations. Interview with Koichi Hosoi
Reviews:
Magdaléna BalážikováThe Debate Goes on: The Video Game Debate 2
Andrea QueroHades: A Myth-Critical Approach
Magdaléna ŠvecováMaking Games: The Politics and Poetics of Game Creation Tools
News:
Michal KabátSlovak Game Industry Continues to Grow
Alexandra KukumbergováUniCon 2021: The First Game Festival You Can Actually Play
Add-ons:
Juraj KovalčíkPlaying My Part in the Chess Boom, or the Rise of a New Esport
Volume 4 No. 2
“Stagnation of Originality, but Opportunity for Meeting Generations
Game studies:
Dinko JukićMarketing Semiotics in Digital Games: Myth’s Analysis in The Walking Dead and Heavy Rain
Matteo Genovesi Borivoje Baltezarević, Radoslav Baltezarević, Vesna Baltezarević, Piotr Kwiatek, Ivana BaltezarevićStereotypical Negative Female Gender Roles in Digital Games
Indira Neill HochRestoration, Reflection, and Nostalgia for the New in Yakuza Kiwami and Final Fantasy VII Remake
Dana Hodinková, Oľga Púchovská, Lucia RačkovičováThe Cosplay Phenomenon in Intentions of Art Marketing
Steven Dashiell“Table Talk”: Defining Metadiscourse of Analog Games
Interview:
Martina KobetičováReviews:
Mária KoscelníkováImmersion, Narrative and Gender Crisis in Survival Horror Video Games
Juraj MalíčekFree Guy: A Film Portrait of a DigitalGaming Presence
Juraj KovalčíkIndependent Videogames: Cultures, Networks, Techniques and Politics
News:
Adam KyslerNetflix Games: Streaming Giant Expands to Gaming
Miroslav Macák“Sorry Guys, I Can’t Play with You Anymore”: Regulations of Online Gaming of Minors in China
Alexandra KukumbergováAdd-ons:
Priyanka Das“Die Monster! You Don’t Belong in this World”: The Spectre of Genocide in Japanese Digital Games