Volume 6 No. 1
Zdenko Mago
Cinematography May Have Finally Found a Recipe for Games 2
Game studies:
Dimitrios Charitos, Eleni Timplalexi
Tracing the Impact of the Digital Virtual Ludic on Immersive Theatre: A Case of Theatre Gamification 4-27
Radoslav Baltezarević, Vesna Baltezarević, Ivana Baltezarević
The Role of Digital Marketing in the Esports Industry 28-45
Juraj Kovalčík, Magdaléna Švecová, Michal Kabát
Viability of Using Digital Games for Improving Team Cohesion: A Systematic Review of the Literature 46-65
Dave Hawey
Gaining New Insights into Professional Knowledge in Digital Game Art by Taking a Design Perspective 66-82
Marián Kabát
Factors Influencing the Quality of Digital Game Localization 84-94
Zuzana Kvetanová
Application of Roger Caillois’ Typology in the Strategy Game Genre: A Case Study of Sudden Strike 4 96-110
Interview:
Victor Monnin
Reviews:
Miroslav Macák
Soul Hackers 2 118-120
Lucia Škripcová
Hogwarts Legacy 121-123
Zdenko Mago
The Last of Us (TV Series) 124-127
Add-ons:
Vajk Pomichal
Choosing the Right Tool: Board and Digital Games in Education 128-131