Volume 8 No. 1
Magdaléna Švecová
Learn to Play for the Future 2
Game studies:
Caio Tulio Olimpio Pereira da Costa
Among Pixels and Pavement: Exploring the Feedback Loop Between Digital Games and Public Spaces 4-15
Pengze Zheng
André Carita
Pascal Verheul
Environmental Engagement and the Ecodystopian Narrative: The Last of Us and Its Anthropocenic Echoes 50-63
Juan Sebastián Goyburu
A Paper Ball: Play, Agency and Space in Dispute 64-77
Allan Novaes, Lizbeth Kanyat
Christopher Noël
Every-body at play: Fostering understanding of the somatic to enrich play experiences 98-116
Kristína Pupáková
Reviews:
Jacob Abell
The Middle Ages in Computer Games 138-140
Zdenko Mago
Localisation of Video Games in Slovakia 141-142
Adam Kysler
Central and Eastern European Histories and Heritages in Video Games 143-145
Add-ons:
Martin Engler
Crisis of Artists (Not Only) in the Digital Games Industry 146-149
Volume 8 No. 2
Michal Kabát
Free Spins 2
Game studies:
Réka Törzsök
Beyond the Lookout: Language as a Tool of Deception in Firewatch 4-18
Erik von Wangenheim, Eduardo Napoleão, Giorgio Gilwan da Silva, Tiago Vinícius Ficagna, Anita Maria da Rocha Fernandes
Systematic Mapping of Non-Digital Games for teaching Sustainability 20-42
Radoslav Baltezarević, Ivana Baltezarević
Hana Pravdová, Monika Cihlářová
Dinko Jukić
Assassin’s Creed: From Leap of Faith to Brand Value 76-95
Michele Varini, Nicola Costalunga
Sorrowful Be the Heart, Penitent One: Medievalism, Religion, and Cultural Memory in Blasphemous 96-111
Lucia Novanská Škripcová
Coping with Loss and Grief in Games: A Case Study of Clair Obscur: Expedition 33 112-125
Siheng Zhu
Reviews:
Mohammadreza Golshani
Asian Histories and Heritages in Video Games 142-144
Samuel Draxler
Milk Outside a Bag of Milk Outside a Bag of Milk 145-147
Veronika Šašalová
Girlhood Games: Gender, Identity, and Coming of Age in Video Games 148-150
Add-ons:
Denis Sedlák
Media Ownership from a User Perspective: Let’s Get Physical 152-155
