Volume 9 No. 1
Slavka Pitoňáková
Let’s Give People Games! 2
Game studies:
DB Bauer, Christine Tomlinson
Design, Agency, and In-Game Self: Understanding the Constraints of Age in Digital Games 4-20
Pengze Zheng
Pay-to-Win Power: Chinese Gold Farming and the Trend of Game Monetisation 22-37
Harshit Singh
Achmad Budiman Sudarsono, Fitri Sarasati, Iqbal Rocki Ulhaq
Between Empowerment and Objectification: Female Character Sensuality in Garena Free Fire 52-65
Leland Masek, Daphne Bachmann, Arttu Lakkala
How to Design a Game Laboratory to Study Games: Theory and Case Study of a Playful Third Space 66-84
Petro Katerynych
From Spectator to Storyteller: FMV Interactive Narratives in Media Production Classrooms 86-103
Giuseppe Ficano
Transcending the Limits of Mankind: The Alchemical Opus and the Jungian Individuation in Bloodborne 104-117
Daniel Bösenberg
Playing Through Seeing: The Case Study of the Painting Quests in Elden Ring 118-131
Reviews:
Monika Cihlářová
StarCraft: Legacy of the Real-Time Strategy 132-134
Diwakar Gautam
Resident Evil Requiem 135-137
Magdaléna Balážiková
Esports Psychology 138-140
Add-ons:
Martin Látal, Veronika Herníková, Karel Vranovský
Will You Press Any Key to Join? A Reflection on the Olomouc Games Conference 142-145
