Volume 2 No. 1
Michal Kabát
One Does Not Simply Buy a Game Anymore
Game studies:
Ewa Jurczyk-Romanowska, Ilona Zakowicz
Dominant Playing Styles in an Authorial Role-Playing Game in Different Age Groups
Dov Jacobson, Marianne Hardart, Jesse Jacobson, Elizabeth Fanning, Nancy Kechner
Zuzana Bučková
Typology of Game Principles in Digital Games: A Case Study of Mafia III
Magdaléna Balážiková
Real-Life Frustration from Virtual Worlds: The Motivational Potential of Frustration
Interview:
Nikola Kaňuková
Slovak Esport Association Was Born. Interview with Karol Cagáň
Reviews:
Peter C Britton
Silvester Buček
Michal Smrkal
Transgression in Games and Play
News:
Maroš Brojo
Slovak Arts Council: Grants to Support Digital Games Creation
Lukáš “Elf” Reviľák
Event Horizon and LARPs in Slovakia 2019
Michal Kabát
Add-ons:
Zdenko Mago
Volume 2 No. 2
Magdaléna Švecová
Gaming as a Human Right
Game studies:
Ruth S. Contreras-Espinosa, Angel Serra, Jose Luis Terrón
Games and ADHD-ADD: A Systematic Mapping Study
Radoslav Baltezarević, Borivoje Baltezarević, Vesna Baltezarević, Piotr Kwiatek, Ivana Baltezarević
Political Marketing in Digital Games: ‘Game Over’ for Traditional Political Marketing Methods
Zdenko Mago
Easter Eggs in Digital Games as a Form of Textual Transcendence (Case Study)
Alexandra Alföldiová, Andrej Trnka
In-World Marketing in Second Life
Interview:
Alexandra Kukumbergová
Reviews:
Patrik Voštinár
Developing Games on the Raspberry Pi
Lucia Škripcová
Nikola Kaňuková
Developing Creative Content for Games
News:
Michal Kabát
Ivan Rokošný
Sue Nugus
The European Conference on Game-Based Learning 2019
Add-ons:
Martin Engler
