Volume 7 No. 1


Volume 7 No. 2

Editorial & Table of Contents

Zdenko Mago

Games Industry Today: Flops, Layoffs, and the Fear of AI 2

Game studies:

Georgios Liapis, Ioannis Vlahavas

Smart NPCs with Personality in a Serious Game Using Machine Learning  4-25

Michaela Fikejzová, Martin Charvát

The Medicalisation and Dissemination of Cosmic Horror in Bloodborne  26-37

Amin Heidari

Gaming with Emojis: A Look at Different Strategies of Emoji Inclusion in the Design of Digital Games  48-51

Atila Goncalves Barcelos da Silva Duval, Domingos Savio Coelho

Developing Socioemotional Repertoire in Youth through TTRPGs: A Pilot Study  52-62

Anshika Garg, Jyoti Prakash Pujari, Aditi Namboothiri

Digital Narratives of Oppression: Surveillance and Control in Detention and Devotion Depicting Taiwan During the White Terror  64-79

Marshall Needleman Armintor

Capitalist Surrealism: Grind, Loot Boxes, and the Work of the Looter Shooter  80-93

Aaron Oldenburg

Observing the World without You: Automatic Walking and Death Meditation  94-108

Hana Pravdová, Monika Cihlářová

Sid Meier’s Civilization Franchise: Sustaining Innovation in a Shifting Gaming Landscape  110-129

Interview:

Michal Kabát

Games Might Filter Out the Need to Try Everything in Real Life, Offering a Space to Learn and Grow without Real-World Consequences. Interview with Marek ROSA   130-134

Reviews:

Mária Dolniaková

Vivat Slovakia  136-138

Martin Engler

Eureka! Pocket Guide to Creativity  139-141

Mária Koscelníková

Routledge Handbook of Esports    142-143

Add-ons:

Kevin Rebecchi

From “Homo Spieldens” by Fröbel to “Homo Ludens” by Huizinga: The Foundations of Human Development and Culture through Play  144-146