Volume 3 No. 1
The Year of Great Expectations… and Disappointments
Game studies:
Martin Boszorád Sherry Yi‘Is This a Joke?’: The Delivery of Serious Content through Satirical Digital Games
Lenka MagováThe Development of Ethical Education through Digital Games: The Butterfly Effect Implementation
Silvester Buček, Martina KobetičováEstablishing New Genres in Digital Games: The Auto Battler Case Study
Interview:
Zdenko MagoRomero Eternal. Interview with John Romero
Reviews:
Kateryna Nykytchenko Łukasz P. Wojciechowski Mária KoscelníkováMapping Digital Game Culture in China: From Internet Addicts to Esports Athletes
News:
Michal Kabát, Nikola Kaňuková, Alexandra KukumbergováCollateral Growth: Digital-gaming Sector During the COVID-19 Outbreak
Add-ons:
Juraj MalíčekVolume 3 No. 2
“You will learn about a person during the game and on the road.” – Russian quote
Game studies:
Nuria Navarro-Sierra, José Agustín Carrillo-Vera, Salvador Gómez-GarcíaCancer on the Holodeck: Metaphors and Cultural Construction of a Disease through Digital Games
Dinko JukićTo Brand or Not to Brand: The Perception of Brand Image in the Digital Games Industry
Ruben C. Rodriguez, Vittorio MaroneLearning Beyond the Game: A Multimodal Analysis of Rocksmith Users’ Interactions
Maxwell FoxmanPunctuated Play: Revealing the Roots of Gamification
Interview:
Silvester BučekDo Digital Games Promote Capitalism? Interview with Alfie Bown
Reviews:
Slavomír GálikVirtual Existentialism. Meaning and Subjectivity in Virtual Worlds
Zdenko Mago Ladislav PátíkNews:
Miroslav MacákThe Dawn of the 9th Console Generation: The Scalpers’ Heaven
Nikola KaňukováAmong Us: The Example of Current Digital Influencers’ Impact on the Digital Games’ Popularity
Alexandra KukumbergováWearing-Off of the Lines Between Politics and Games
Add-ons:
Aleshia Hayes