Volume 1 No. 1
Play Tools and Technology
Game studies:
Michał Kłosiński Luiz Adolfo Andrade, Marcello MedeirosTowards a (Ludic) Resonant and Sensory Enviroment: Space, Music and Locative Gaming
David Melhart, Haryo Pambuko Jiwandono Silvia SlezákováPathological Gambling and Co-dependence
Interview:
Zdenko MagoReviews:
Juraj Malíček Róbert HalenárGlobal Games : Production, Circulation and Policy in the Networked Era
Anna HurajováBecoming a Video Game Artist: From Portfolio Design to Landing the Job
- Butterfly Effect, the new education program
- Central and Eastern European Game Studies Conference Digital Games Life & Afterlife
- UniCon
Volume 1 No. 2
Slovakia on the Game Studies’ Map
Game studies:
Jana RadošinskáPortraying Historical Landmarks and Events in the Digital Game Series Assassin’s Creed
Zdenko MagoThe Concept of Timelessness Applied to Advergames
Tomáš FarkašBinaural and Ambisonic Sound as the Future Standard of Digital Games
Ivan RokošnýDigital Games as a Cultural Phenomenon: A Brief History and Current State
Interview:
Nikola KaňukováThe Issue of Slovak Digital-Games’ Museology. Interview with Maroš Brojo
Reviews:
Magdaléna BalážikováPlaying with feelings: video games and affect
Marián HosťoveckýThe Gamer’s Brain: How Neuroscience and UX Can Impact Video Game Design
Michal KabátThe CRPG Book: A Guide to Computer Role-Playing Games
- Gotland Game Conference and HEVGA European Symposium
- Slovakia is Finally Jammin’
Add-ons:
Łukasz P. Wojciechowski