Volume 2 No. 1
One Does Not Simply Buy a Game Anymore
Game studies:
Ewa Jurczyk-Romanowska, Ilona ZakowiczDominant Playing Styles in an Authorial Role-Playing Game in Different Age Groups
Dov Jacobson, Marianne Hardart, Jesse Jacobson, Elizabeth Fanning, Nancy Kechner Zuzana BučkováTypology of Game Principles in Digital Games: A Case Study of Mafia III
Magdaléna BalážikováReal-Life Frustration from Virtual Worlds: The Motivational Potential of Frustration
Interview:
Nikola KaňukováSlovak Esport Association Was Born. Interview with Karol Cagáň
Reviews:
Peter C Britton Silvester Buček Michal SmrkalTransgression in Games and Play
News:
Maroš BrojoSlovak Arts Council: Grants to Support Digital Games Creation
Lukáš “Elf” ReviľákEvent Horizon and LARPs in Slovakia 2019
Michal KabátAdd-ons:
Zdenko MagoVolume 2 No. 2
Gaming as a Human Right
Game studies:
Ruth S. Contreras-Espinosa, Angel Serra, Jose Luis TerrónGames and ADHD-ADD: A Systematic Mapping Study
Radoslav Baltezarević, Borivoje Baltezarević, Vesna Baltezarević, Piotr Kwiatek, Ivana BaltezarevićPolitical Marketing in Digital Games: ‘Game Over’ for Traditional Political Marketing Methods
Zdenko MagoEaster Eggs in Digital Games as a Form of Textual Transcendence (Case Study)
Alexandra Alföldiová, Andrej TrnkaIn-World Marketing in Second Life
Interview:
Alexandra KukumbergováReviews:
Patrik VoštinárDEVELOPING GAMES ON THE RASPBERRY PI
Lucia Škripcová Nikola KaňukováDeveloping Creative Content for Games
News:
Michal Kabát Ivan Rokošný Sue NugusThe European Conference on Game-Based Learning 2019
Add-ons:
Martin Engler