Volume 5 No. 1
Industry 4.0 and the Creative Potential of Digital Games
Game studies:
Nigel Robb, Bo Zhang Nele Van de Mosselaer, Stefano CaselliThe Narrative Effects and Value of Memory Discrepancies in Digital Games
Christine TomlinsonGender, Stress, Satisfaction, and Persistence: The Complex State of Digital Games as Leisure
Hugh DaviesThe Gamification of Conspiracy: QAnon as Alternate Reality Game
Renata E. NteliaFortnite as Bildungsspiel? Battle Royale Games and Sacrificial Rites
Michal Kabát, Juraj Kovalčík, Alexandra Kukumbergová, Radek RichtrPen & Paper & Xerox: Early History of Tabletop RPGs in Czechoslovakia
Interview:
Anna Paulína JelínkováReviews:
František Rigo Klaudia Jancsovics Mária KoscelníkováAdd-ons:
Zdenko MagoCortana: (Un)finished Journey from NPC to Virtual Ambassador?
Volume 5 No. 2
Slavomír Gálik
Identity in the Cyberspace of Digital Games
Game studies:
Seunghyun Shin
The Rise of the Cottagecore Game: The Modernity of Digital Gaming and Content Consumption
Łukasz P. Wojciechowski, Amiee J. Shelton
The Creative Remediationand Promotional Use of Photographic Modes in Digital Games
Dinko Jukić
Why Do We Play Digital Games? Anthropological-philosophical-pedagogical Aspects
Matthew Horrigan
Klaudia Jancsovics
Spatiality, Focalization and Temporality in Horror Games
Lucia Škripcová
Convergence in Digital Games: A Case Study of League of Legends
Interview:
Alexandra Rysuľová
The Perception of Culture in the Virtual World: Interview with Tom Boellstorff
Reviews:
Magdaléna Švecová
Ethics of Computer Gaming: A Groundwork
Michal Kabát
Esports and The Media: Challenges and Expectations in a Multi-Screen Society
Tomáš Svetlík
Add-ons:
Anna Paulína Jelínková
We Play and Slaaay”: Cosplay as a New Form of Art, even in Slovakia