Siheng Zhu
ABSTRACT:
Anime-style ACG gacha games revolve around a character economy that blends commodified collectibles with intimate fan attachments. This study analyses Chinese gacha game communities as a primary site for understanding how these affective bonds shape fan expectations, modes of participation, and forms of player activism. We argue that affective investments empower deep engagement and co-creative labour, yet also bind players into exploitative cycles of hope and disappointment, producing a precarious intimacy between players and their favoured characters – an intensely felt attachment continually leveraged by game monetization systems. Drawing on Berlant’s concept of cruel optimism and Allison’s theorization of precarity, we examine how gendered expectations, fan service, and the so-called “You No. 1” movement have fuelled recent conflicts between Chinese players and developers. Methodologically, the study combines media analysis and digital ethnography of Chinese online spaces (Weibo, BiliBili, NGA, and forums) from 2020-2024, alongside developer communications and update notes. And by foregrounding the perspectives and practices of Chinese gacha communities, the research shows how fandom-driven activism increasingly shapes game content and how players negotiate – and contest – the structural tensions within the character economy.
KEY WORDS:
affect theory, Chinese game industry, cruel optimism, digital games, fan activism, fan service, gacha, otaku culture, precarity, You No. 1.
DOI:
10.34135/actaludologica.2025-8-2.126-141
HOW TO CITE:
Zhu, S. (2025). Cruel Optimism and Precarious Intimacies: Player Activism, Fan Service, and the Character Economy in Chinese Gacha Games Acta Ludologica, 8(2), 126-141. http://doi.org/10.34135/actaludologica.2025-8-2.126-141








