ABSTRACT:
Easter eggs are a well-known and popular phenomenon throughout the whole of pop culture, and the interactive nature of digital games unleashes the full potential of their implementation, as well as integrating them into the gamers’ experience. The study focuses on Easter eggs in digital games from a structural point of view to understand them on the fundamental text level. With this aim, the analysis consists of applying Genette’s textual transcendence to a specific digital game, The Talos Principle. The paper represents part of the introductory theoretical framework to the following research on comprehensive Easter eggs’ classification.

KEY WORDS:
digital games, Easter eggs, textual transcendence, The Talos Principle, transtextuality.

HOW TO CITE:
Mago, Z. (2019). Easter Eggs in Digital Games as a Form of Textual Transcendence (Case Study).  Acta Ludologica, 2(2), 48–26.

Easter Eggs in Digital Games as a Form of Textual Transcendence (Case Study) © 2019 by Zdenko Mago is licensed under CC-BY-NC-ND 4.0

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